Dec 14, 2006, 03:23 PM // 15:23
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#61
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Try running through the first group rather than killing them. Get the boss(es) and pull them to the first group. With EoE up, that many trolls dying (10-15 rather than just 3) plus the ele damage should do it easily. The only problem would be where you put the damn EoE with that many trolls around you.
Nice thought with Storm Chaser, but I'm still going to run with Armor of Mist. Same recharge, lasts twice as long, and it adds +30 armor (with 10 water).
Last edited by - Tain -; Dec 14, 2006 at 03:30 PM // 15:30..
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Dec 14, 2006, 03:36 PM // 15:36
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#62
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Nvm, I got it to work It's a bit tricky, not sure if it's worth it just to kill the boss, but it does work.
Armor of Mist to run through avicara + trolls on the way to cave. Armor of Mist again, run through the main group and the boss group through a cave exit. I pick the warrior one, he pulls more easily because he never stops to cast a spirit, and he doesn't use any Endure Pain or Heal Sig like other warr bosses. Drop EoE, then Armor of Mist again to run back through to the main group. When it ends, pick up the main group of trolls and pull them to the boss group. Cast your sequence, and boom they're all dead.
EDIT:To fit EoE in, I removed Glyph of Sacrifice, so you have to suffer through Meteor Shower's 5 second cast time. No chance of it being interrupted though, because Mist Form doesn't let their attacks hit. I put 7 points into Beast Mastery for EoE (31 dmg/death, lasts 86 seconds), taking the points out of E. Storage to do so. To make sure you have enough energy for the casting sequence, use a +15 energy/-1 regen wand and focus.
Last edited by - Tain -; Dec 14, 2006 at 10:16 PM // 22:16..
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Dec 14, 2006, 04:42 PM // 16:42
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#63
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Here's a screenie of the dead boss
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Dec 14, 2006, 05:58 PM // 17:58
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#64
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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dont feel no pain:
You should change your 'most effective build' in the OP... a lot of people have PM'd me asking for help because yours doesn't always work. I guess they can't get the timing always right, but still, there's a build that is at least as effective (more, imo) and definitely more consistent. Physical Resistence is unnecessary, since Mist Form covers you the whole time you're taking damage. Flame Burst is better than Inferno, since it's only 15 damage less and it covers a larger area, which takes into account trolls moving a bit (which they often do, due to unprectictable behaviour or slightly off timing). And Frozen Burst is a safety skill, like I said before... it adds 80 damage and it slows them, which is very worth the 3/4 second it takes to cast it. I hope you don't take offense to all this, I just want everyone to have the easiest and most effective build to work with, rather than spend time puzzling it out.
This build works 100% of the time:
Glyph of Sacrifice
Meteor Shower
Bed of Coals (or Mark of Rodgort if you don't have Factions)
Lava Font
Frozen Burst
Flame Burst
Armor of Mist
Mist Form
Fire: 16 (12+3+1)
E. Storage: 9 (8+1)
Water: 10
Cast Armor of Mist to get through any groups of trolls or avicara on your way to the cave. When you get there, round up as many trolls as are there (or as many as you feel comfortable with). Once everything is aggro'd, cast Mist Form. Target the nearest troll (you can use 'C' to do this quickly) and hit your skills in order: 1, 2, 3, 4, 5, 6. GG trolls.
Notes: There is no energy management, but you don't need any - one sequence kills them all. If you don't have enough energy to do the full sequence, you can get a +15 energy/-1 regen wand and focus to do the job. A 20% enchant weapon is not necessary, but it is nice to have, since it boosts Armor of Mist and Mist Form.
As always, anyone can feel free to PM me here or in-game with questions, or if you want to see this work.
Last edited by - Tain -; Dec 14, 2006 at 06:10 PM // 18:10..
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Dec 14, 2006, 10:13 PM // 22:13
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#65
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Originally Posted by mwpeck
My Mist Form lasts 16 seconds(16 * 20% = 19 seconds total), and I pull my whole combo off in about 10 seconds, counting the recharge and aftercast effects.(might be a little more, never really timed it) Without Glyph of Sacrifice, I could probably still do it fine, it would just take longer. As for interrupts, their not a problem.......you only get adrenaline when you hit the target, Mist Form acts as if they dont hit you(you dont see -0, they simply just fail to hit), therefore the ONLY adrenaline they get is from the damage you do to them, and by the time you do enough damage for them to have enough adrenaline to interrupt you, you are done your combo.
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Wrong. The attacks with mist form DO hit, just no damage is shown. They actually DO gain adrenaline from hitting, just 6 adrenline is hard to build up during the 15 seconds they are alive, while being knocked down.
Quote:
Originally Posted by Francis Crawford
Oooh. No adrenaline. NOW I understand why Mist Form is favored over non-elite earth enchantments.
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It isn't. When mist form runs out ur screwed, not the case with earth enchantments. So generally earth enchantments are preferred. With this, you're killing them so fast with non elite skills that that 1 skill is enough to survive. (Ironically, magnetic aura also can keep you alive just as easily, and non elite, allowing you to bring savannah heat)
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Dec 14, 2006, 10:27 PM // 22:27
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#66
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by Why_Me
It isn't. When mist form runs out ur screwed, not the case with earth enchantments. So generally earth enchantments are preferred. With this, you're killing them so fast with non elite skills that that 1 skill is enough to survive. (Ironically, magnetic aura also can keep you alive just as easily, and non elite, allowing you to bring savannah heat)
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GJ clearing that up about adren, but this build > your build anyway
1) Everything's dead long before Mist Form runs out, no loss there.
2) Magnetic Aura is 75%, not everything. You can be hit and interrupted, with 20 trolls SOMETHING will hit.
and if you're still thinking of the build you posted on the first page...
3) Fire Attunement is a waste, you kill them in 1 sequence so who needs energy management..?
4) Channeling... same as Fire Attunement.
5) You don't have Armor of Mist, which speeds up the run and protects against avicara in the path.
6) Your Meteor Shower takes 5 seconds to cast; our trolls are dead by then.
Sorry if that was harsh; you thought of an creative, usable build that did the job. I'm just pointing out that the build developed here is better overall. No offense, I hope
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Dec 14, 2006, 10:48 PM // 22:48
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#68
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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I wouldn't think so, seeing as you aren't being "hit" but I haven't tested it...
I'll check it out later, unless anyone else can confirm
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Dec 14, 2006, 10:55 PM // 22:55
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#70
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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tain try your build... but when you come to casting frozen burst.... just dont... but kill the time it would take to cast, then go onto flame burst...
you may like =]
+
you now use 7 skills hehe
I'll make a vid to show you what i mean
Last edited by dont feel no pain; Dec 14, 2006 at 10:57 PM // 22:57..
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Dec 14, 2006, 11:02 PM // 23:02
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#71
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by dont feel no pain
tain try your build... but when you come to casting frozen burst.... just dont... but kill the time it would take to cast, then go onto flame burst...
you may like =]
+
you now use 7 skills hehe
I'll make a vid to show you what i mean
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For trolls:
I understand, and I can do that, but some people would have trouble with it. It's simpler to hit 1 through 6 without having to worry about a thing. But for those of us who are less lazy, another skill slot is nice... maybe for an 8th skill you could throw in an additional speed boost (like Storm Chaser).
For minos:
You need Frozen Burst. The extra damage is necessary to kill them (they have more hp using Endure Pain). Also, it's very common to have a group of 2-3 minos join the party late, and they won't be dead after you finish the sequence. Frozen Burst snares them, giving you time to run off a little, cast Mist Form again, drop a few damage spells and finish it off
Last edited by - Tain -; Dec 14, 2006 at 11:05 PM // 23:05..
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Dec 14, 2006, 11:19 PM // 23:19
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#72
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Wow, this is almost exactly what i've been running with my Ele for a while. I feel my build is superior for one reason: I bring a running skill that doubles as quick damage.
Mist Form
Glyph of Sacrifice
Meteor Shower
Bed of Coals
Lava Font
Frozen Burst
Flame Burst
Flame Djinn's Haste (Aoe damage + increased run speed --- can't go wrong here)
Oh, sorry--- meant to add this: This build works in Pongmei Valley, also.
Leave Maatu Keep going South, run right - you'll hit a small group of Kirin / Undergrowth's. Run south some more, wait 1 second, you'll see a group of Kirin coming from your North West (front left of your facing direction), Aggro them then immediately turn around and re-aggro the Kirin that will now be running away.
Run Left (after you turn around to re-aggro) and you'll see 2 more groups of advancing Kirin.
If you aggro everything correctly, you'll have 20+ monsters on you. Once you're about to start casting, hit Mist Form, then the rest in order.
You'll probably end up with a straggler or two, but you'll have increased run speed. Jet out of there to drop aggro or to gain some energy back and go back and grab your drops or kill the last remaining few, then get drops.
Really easy run, really profitable.
Last edited by Nickhimself; Dec 14, 2006 at 11:23 PM // 23:23..
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Dec 14, 2006, 11:20 PM // 23:20
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#73
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: E/A
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how about using echo on mist form, you can have 3 cycles of mist form up, I used to use this build to farm minos with flame burst and inferno as my main dmg dealing spells only.
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Dec 14, 2006, 11:42 PM // 23:42
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#74
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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I understand man =] and yeah you do need mroe dmg for mino's agreed! =],
Quote:
Originally Posted by - Tain -
dont feel no pain:
You should change your 'most effective build' in the OP... a lot of people have PM'd me asking for help because yours doesn't always work. I guess they can't get the timing always right, but still, there's a build that is at least as effective (more, imo) and definitely more consistent. Physical Resistence is unnecessary, since Mist Form covers you the whole time you're taking damage. Flame Burst is better than Inferno, since it's only 15 damage less and it covers a larger area, which takes into account trolls moving a bit (which they often do, due to unprectictable behaviour or slightly off timing). And Frozen Burst is a safety skill, like I said before... it adds 80 damage and it slows them, which is very worth the 3/4 second it takes to cast it. I hope you don't take offense to all this, I just want everyone to have the easiest and most effective build to work with, rather than spend time puzzling it out.
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Yeah i do make things hard =] hehe im selfish that way , hard but effective i say
and no offence taken i know im being hard on people starting this build
my bad
Last edited by dont feel no pain; Dec 14, 2006 at 11:53 PM // 23:53..
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Dec 14, 2006, 11:53 PM // 23:53
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#75
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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new vid HERE
look out for the 1 second gap between lava font and inferno... its important lol
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Dec 15, 2006, 12:09 AM // 00:09
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#76
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by kess
how about using echo on mist form, you can have 3 cycles of mist form up, I used to use this build to farm minos with flame burst and inferno as my main dmg dealing spells only.
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Sure, you can tank them for 3 cycles (more with other builds) but why bother? 10 seconds to kill them is better than a few minutes of flame burst + inferno
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Dec 15, 2006, 12:17 AM // 00:17
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#77
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by Nickhimself
SNIP
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Yeah, I love Flame Djinn's Haste as the run skill, too bad I don't have NF
Also, thanks for the other farming spot for this build... and now we have a reason to work out a build without proph skills
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Dec 15, 2006, 12:28 AM // 00:28
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#78
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by - Tain -
Yeah, I love Flame Djinn's Haste as the run skill, too bad I don't have NF
Also, thanks for the other farming spot for this build... and now we have a reason to work out a build without proph skills
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I like Storm Djinn's Haste better for just running. With the ele's 4 regen, and the energy loss of moving w/ Storm Djinn's Haste, you can actually still gain energy while moving. Infact, at only 12 air magic, you will gain the energy cost of the skill, +2 more energy if it lasts its full duration.
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Dec 15, 2006, 12:42 AM // 00:42
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#79
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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For just running, sure, but like Nick said it's also extra AoE dmg.
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Dec 15, 2006, 01:03 AM // 01:03
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#80
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Completely Re-modeled the build and guide
Last edited by dont feel no pain; Dec 15, 2006 at 01:10 AM // 01:10..
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